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Dealing With Close Fast Strafes in the Finals

Struggling to deal with a high TTK and in your face combat in The Finals? Don’t worry, so were we, but we've got a plan to practice!

There are three class types in The Finals: light, medium, and heavy. These unique classes all feature different base stats while also boasting different weapon combinations that are uniquely available to each of these classes. The light class is the fastest but most vulnerable. Your character is the swiftest and hardest to hit of the bunch but has the lowest health to even things out.

Your choice of weapons consists of pistols, an SMG, a rifle, a shotgun, and a sword, requiring you to get up close and personal in order to deal damage. The medium class is the most “balanced” class regarding its speed, model size, and health, and it is probably the easiest class to get into. Finally, we have the heavy class. This class boasts the largest health pool but, in return, is the slowest, largest hitbox class in the game.

In aim training, the scenarios where the target strafes at a short distance from your player model at fast intervals are called “close fast strafes.” This is the same scenario you will find yourself facing off against while getting in close-quarters aim duels in The Finals. In order to deal with these situations, you will need to train your ability to swiftly adapt to directional changes while maintaining smooth tracking to ensure your crosshair remains fixed on the target.

These engagements will mainly occur in The Finals while facing off against the light class. Due to its speed and close-range weapon loadout, the light class necessitates close-quarters combat whether you’re playing as it or against it. Light class players will attempt to get up close and personal to maximize their damage output and will do their best to avoid taking damage by strafing.

rA Close Fast Strafes Easy Invincible

The best way to get comfortable dealing with close fast strafes is through practicing the mechanics in isolation. This following task will emulate a situation where an invincible opponent strafes in fast intervals at a close range, forcing you to refine your reactive tracking skills. Hold down your fire button and work to track the targedt while lifting your mouse as little as possible. Focus on your smoothness and reactivity to make the most of this task!

Play rA Close Fast Strafes Easy Invincible