The 360 Method, A Quick Guide on Converting Your Controller Sensitivity
While there are multiple resources for converting your sensitivity game to game for mouse players, such as the various calculators and the cm/360 method, there are far fewer options for controller players. Aimlabs on console does feature a handful of Game Profiles, but we’re working on improving our system before we expand the game library. So, in the meantime, we wanted to take a few minutes to put together a handy guide that our controller players can use as a universal method for matching their sensitivity across the games that they play.
Allow us to introduce you to the 360 Method, cm/360’s console cousin. It’s a fairly simple trial and error process that you can use to dial in your sensitivity across each game. Let’s break it down!
What You Need to Get Started
Let’s start with the basics: you’re going to need a game that you consider your known good example of your sensitivity, a controller, and the game that you want to match your sensitivity in. Next, you’re going to need a timer. Most phones will have a stopwatch feature, but if that doesn’t work, you can simply Google “stopwatch” to bring up a Google stopwatch widget.
Next, you’re going to need something in each game that we can use for the trial and error process. A shooting or practice range, or an empty map, would be ideal, where you’re able to sit for a few minutes without being interrupted. This is not something you want to do in a live match.
The 360 Method
- Load up your Known Good game where you consider your sensitivity to be ideal.
- Load into the practice range or an empty map.
- Find a fixed point of aim, this can be a corner, a logo, or an image on a wall, or even just a bullet impact that you shoot into the wall, but it needs to be easy to spot. This will be your start and end point.
- Start the timer as you begin to spin for a full 360-degree rotation, using the full stick, pushing it all the way to the ring around the thumbstick.
- Stop the timer as soon as your crosshair hits that fixed point.
- Make a note of the time.
- Load into the second game.
- Load into the practice range or an empty map.
- Find another fixed point of aim as you did on the first game.
- Start the timer and perform another full 360 rotation with the thumbstick pushed against the ring again.
- Compare the two times, begin to adjust accordingly to get the times as close as possible. If it was much faster, lower the sens, if it was slower, raise the sens, but do so incrementally.
- We would suggest running each test a few times to ensure that you have consistent results on both games!
Final Notes
We want to stress that you always use the full thumbstick leverage, pushing it all the way to the ring around the thumbstick. Partial thumbstick movement introduces too many variables to account for due to the variety of response curves, and we’re looking to be as accurate as possible, as quickly as possible.
The test results are a good starting point, but this isn’t a perfect system, so you may need to make further tweaks as you go. Different games will feature their own sensitivity models, with different response curves and FOV settings, which can make things feel slightly off, so this may be a process you revisit a few times until it feels perfect. Let us know if you find any additional tricks with the process and we’ll be sure to update our guide!
