Home ยป Train Every Phase of Supershot With These Six New Aimlabs Tasks

Train Every Phase of Supershot With These Six New Aimlabs Tasks

We built out all six phases from Supershot into standalone 60-second tasks! Now you can play them all in one quick playlist!

If you have been playing Supershot as part of the Logitech G PLAYDAYS x Aimlabs Spring ’26 competition, you already know how much ground the task covers in a short amount of time. Six distinct flicking phases, each one demanding something slightly different from your aim, cycling through in a single run. A lot of players have been asking for more time with each individual phase, and we heard you!

We took each of the six phases from Supershot and built them out into their own standalone 60-second tasks, giving you the space to focus on whichever mechanic is giving you the most trouble. Whether you want to drill the reaction based flicking of Ghostshot, the rolling tiles of Pianoshot, or the pressure of Asteroidshot’s incoming targets, you can now dedicate a full session to any of them. The playlist rounds out with the original Supershot task from the PLAYDAYS event so you can put it all together when you’re ready.

Click Here to Play the Supershot All Phases Training Routine in Aimlabs!

The Tasks –

Speedshot:

The first phase of Supershot, Speedshot is a flicking scenario featuring 3 targets that dash from the center of the map to the sides, before gently floating in front of the player.

Ghostshot:

The second phase from Supershot, Ghostshot is a flicking scenario where a center target resets the flow and side targets appear with a visible “ghost” outline beforehand, allowing you to anticipate the upcoming flick.

Pianoshot:

The third phase of Supershot, Pianoshot is a flicking task that features several tiles falling, which you have to eliminate before they despawn at the bottom.

Doubleshot:

The fourth phase of Supershot, Doubleshot is a flicking scenario that features 3 gently floating targets which you have to shoot twice to eliminate. After the first hit, the target will begin to shrink, adding pressure that you eliminate the target as quickly as possible before it despawns.

Quadshot:

The fifth phase of Supershot, Quadshot is a flicking task that features 4 targets that spawn on the sides of the map, before turning toward the player and flying at the camera. You will need to eliminate these tasks quickly before they despawn. As soon as you eliminate all four targets or they despawn, the cycle starts over.

Asteroidshot:

The sixth and final phase of Supershot, Asteroidshot is a flicking scenario that features several small targets that constantly spawn, moving toward the player. You must eliminate them before they reach you, otherwise, they will despawn, deducting points from your total.

Click Here to Play the Supershot All Phases Training Routine in Aimlabs!

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