Home ยป Train for ARC Enemies and Players with the ARC Raiders Aim Training Routine

Train for ARC Enemies and Players with the ARC Raiders Aim Training Routine

Dropping back into ARC Raiders and struggling with the chaos against ARC enemies and players? Check out the ARC Raiders Aim Basics Routine!

Finding yourself feeling the pressure when you’re third partied or backed into a corner during your raids? The ARC Raiders Aim Basics Routine helps you stay accurate against ARC units and players. alike! Similar to our other Aim Basics Routines, this one is designed with a focus on all of the core aiming disciplines that you will need to dominate your engagements.

It blends flicking, target switching, and tracking into game focused scenarios. Each section reflects common encounters against ARC enemies and other players. You’ll train fast reactions, clean transitions between targets, and steady control during sustained fights.

Click Here to start the ARC Raiders Aim Basics Routine in Aimlabs!

This routine works as a daily training block or a pre match warmup. Total length sits at 24 minutes and fits cleanly into most sessions. New Aimlabs users get a smooth introduction built around ARC Raiders fundamentals, while seasoned aim trainers will have a great warm-up to get up to speed before running their raids. Several scenarios are designed to mirror in game situations to reinforce transfer from training to matches.

ARC Shotgun on Aimlabs

Flicking:

ARC Adjustshot – The first task features four targets placed on a wide wall with no depth. The targets are not fully static, as they have slight and gentle movement, making the scenario effective for practicing proper flicking technique, combining a strong initial flick with controlled microcorrections caused by the subtle target motion.

ARC Angleshot – Next is a task that features targets that fly around in front of the player, requiring 2 hits to eliminate. This task develops target reading, microcorrections, and target prioritization. Player movement is enabled but optional.

ARC Shotgun – This flicking scenario features three targets that are positioned very close to the player, designed to train shotgun-style engagements against both players and ARC enemies. The targets alternate between three gently flying targets and three pill-shaped targets with a headshot multiplier after you eliminate each batch. Player movement is enabled but optional.

ARC Tickshot – The last task in this section is a flicking scenario featuring several targets on the ground that move randomly and frequently jump, mimicking a Tick from ARC Raiders. Player movement is enabled but optional.

ARC Snitchswitch on Aimlabs

Target Switching:

ARC Snitchswitch – The first switching scenario features disk-shaped targets that are flying above the player with a low time-to-kill. This task trains fast target acquisition and aiming at awkward angles, while resembling the Snitch enemy from ARC Raiders. Player movement is disabled to keep the focus on raw switching speed.

ARC Smoothswitch – The next task challenges the player with a number of targets that are flying gently around the player. Compared to most switching scenarios, this one leans more toward tracking due to its higher time-to-kill. It also includes health regeneration, meaning targets must be fully eliminated before moving on to the next one. Player movement is enabled but optional.

ARC Controlswitch – The final switching scenario, featuring targets that fly evasively around the player. It is even more tracking-oriented due to the targets’ more erratic, yet still readable, movement patterns. Like Smoothswitch, it features health regeneration, requiring full eliminations before switching targets. Player movement is enabled but optional.

ARC 1v1 Training on Aimlabs

Tracking:

ARC Surveyor Track – This precise tracking scenario features an invincible, ball-shaped target that moves around the player at varying speeds. This task helps train tracking and correction based on the weapon’s projectile speed and range, and mimics the Surveyor enemy from ARC Raiders. Player movement is enabled but optional.

ARC 1v1 Training – The final scenario on the routine is a reactive tracking task featuring an invincible, pill-shaped target that frequently strafes in front of the player and shoots back. Trains reactivity, target reading, and firing as you dodge while mimicking fights against another player.

Click Here to Play the ARC Raiders Aim Basics Routine!

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