Develop your Accuracy and Speed in Delta Force with this Aim Basics Routine
Jumping back into Delta Force and find that you’re losing fights before you’re settled in? The Delta Force Aim Basics Routine is here to help you dial in aim for fast paced gunfights and long range engagements. You’ll train raw speed, 360° switching, and precise flicking built around how Delta Force plays, with separate sections designed to reflect wide angle threats, rapid target changes, and snap shots under pressure.
Similar to the other Aim Basics Routines, this routine works as a daily training block or a warmup before matches. Total length runs about 24 minutes, making it easy to slot into your gaming sessions. New players will get a clear entry point built around Delta Force fundamentals, and seasoned played have a playlist that is designed to help them ramp into their warm-up. The playlist culminates in scenarios that lean into game-like reps with added focus on sniping and tying it all together.
Click Here to start the Delta Force Aim Basics Routine in Aimlabs!

Raw Speed:
Speedswitch 90 Delta Force – This Speed switching scenario kicks off the routine, featuring three big targets in a very cramped space. It’s great as a quick warmup, and to train very fast, small flicks. Since the goal of this task is to go as fast as possible, it lasts 45 seconds. ADS is optional.
Speedswitch 180 Delta Force – The next speed task features five big targets on a wide map. This is a great continuation of the previous scenario, as it keeps the target size but now forces the player to make wider flicks and be more aware of target positioning. Since the goal of this task is to go as fast as possible, it lasts 45 seconds. ADS is optional.
Skyswitch EVO Delta Force – The final scenario of this section, which features four targets in a wide and deep arena. The targets start large and get smaller as you eliminate them. This is the key scenario of this section, as it helps players push their speed and then retain it as they transition into smaller targets the better they perform. ADS is optional.

360° Switching:
Horizontal Switch Delta Force – A target switching scenario featuring several humanoid targets. It trains quick horizontal flicking in a 360° arena. Headshots deal more damage. ADS and player movement are optional.
Smoothswitch Delta Force – The next target scenario features several targets that fly around the player at a gentle speed. This is a more tracking-focused task compared to the previous ones, and it’s meant to introduce a smoother, more controlled playstyle rather than only flashy flicks. The scenario also features health regeneration, which means the player must fully eliminate a target before moving to the next one. ADS and player movement are optional.
Controlswitch Delta Force – The final target switching task, featuring several evasive flying targets around the player. This is the most tracking-focused scenario in the routine. It also features health regeneration, meaning the player must focus on fully eliminating each target before switching. ADS and player movement are optional.

Precise Flicking:
Dotswitch Delta Force – This task focuses on static switching, with low TTK targets. This is good for training precise flicking and the ability to chain eliminations in quick succession, and it’s useful for practicing wide flicks and landing on far-away enemies.
Strafeshot Multi Delta Force – The next scenario in this section is a dynamic flicking task, featuring five floating, strafing targets that take three shots to be eliminated. It’s a great game representation for precision weapons that require more than one shot to kill, such as pistols and DMRs.

Game Specific / Sniping:
Snipershot Delta Force – This is a static flicking task featuring four small targets in a narrow space. You must aim down sights, or the scope, with a sniper rifle. Useful for training proper flicking technique when sniping very far-away targets. Meant to replicate fighting other snipers.
Reflex Sniper Delta Force – The final task of the routine is a reflex flicking scenario, featuring a deep corridor with a target randomly spawning from side to side. The faster you eliminate the target, the more points you earn, and if you do not kill it quickly enough, it despawns and removes points. This scenario replicates holding sniper lines and reacting to peeking enemies.
