Home ยป Build Better Fundamentals with the Overwatch 2 Aim Basics Routine

Build Better Fundamentals with the Overwatch 2 Aim Basics Routine

Are you jumping into Overwatch 2 and want a clear place to start with your aim training? This is the playlist you're looking for!

Are you jumping into Overwatch 2 and want a clear place to start with your aim training? This playlist gives you a simple and focused routine built for Overwatch 2 fundamentals. Created by lowgravity56, the Overwatch 2 Aim Basics Routine runs in under 30 minutes, which fits cleanly into a warm up or daily practice block. You’ll work on your core mechanics to feel more prepared before queueing your next match.

Click Here to start the Overwatch 2 Aim Basics Routine in Aimlabs


This routine works for players at every skill level and supports both daily training and pre match warm ups. The playlist focuses on four core Overwatch 2 aim skills. Flicking builds fast target acquisition. Smooth target switching reinforces control between multiple threats. Precise tracking sharpens consistency on sustained targets. Reactive tracking prepares you for sudden direction changes common in fights. Several tasks align with specific hero aim styles, and most tasks support ADS or hip fire along with optional movement. This structure helps you train mechanics while staying close to real Overwatch 2 combat flow.

Flicking:

Adjustshot 4 Targets OW – This task features four targets placed on a wide wall with no depth. The targets are not fully static, as they have slight and gentle movement, which makes the scenario very effective for practicing proper flicking technique, combining a strong initial flick with controlled microcorrections caused by the subtle target motion. It includes an optional sniper ADS overlay, making it suitable for training a wide range of hitscan flicking heroes, from Cassidy to Widowmaker.

Orbshot – Several gently flying targets positioned above the player in this task. It’s excellent for training awkward angles, simulating airborne heroes such as Mercy. It also develops target reading, microcorrections, and target prioritization.

Multishot OW – A flicking scenario featuring five targets that must each be hit three times to be eliminated. It includes optional player movement and a sniper ADS overlay, making it suitable for training a wide range of hitscan flicking heroes, like the first scenario in this section.

Smooth Switching:

Smoothswitch OW – This is a target switching scenario with several gently flying targets surrounding the player. Compared to most switching scenarios, this one leans more toward tracking due to its higher time-to-kill. It also includes health regeneration, meaning targets must be fully eliminated before moving on to the next one. ADS and player movement are optional.

Controlswitch OW – This target switching scenario features evasive flying targets around the player. It is even more tracking-oriented due to the targets’ more erratic, yet still readable, movement patterns. Like Smoothswitch, it uses health regeneration, requiring full eliminations before switching targets. ADS and player movement are optional.

Precise Tracking:

Flytrack OW – This precise tracking task features a pill-shaped target performing long strafes while flying in front of the player, mimicking heroes like Mercy. It helps develop target reading and tracking stability. Focus on smoothly following the target and avoid changing direction until the target itself does.

Controltrack Blink OW – This task is a precise tracking scenario with a semi-evasive target moving around the player. The target also performs random dashes, forcing the player to flick back to it in a controlled manner to continue tracking. This is highly representative of encounters against heroes with fast movement abilities, such as Tracer. ADS is optional, and player movement is disabled to fully focus on the required aiming mechanics.

Reactive Tracking:

180 Blink Track OW – A reactive tracking scenario featuring a pill-shaped target that performs frequent horizontal and vertical strafes with near-instant acceleration to replicate in-game movement. The target also frequently blinks/dashes through the player, simulating heroes like Tracer and Genji and forcing quick 180-degree turns to maintain tracking.

Fartrack OW Easy – This reactive tracking task features a pill-shaped target that uses game-like acceleration and movement. The target performs both long and short strafes at medium to long range. This scenario focuses on raw reactivity and target reading.

Closetrack OW Easy – Similar to Fartrack, but set at a very close range. The pill-shaped target uses realistic acceleration and movement while performing long and short strafes. It emphasizes raw reactivity and target reading in close-quarters situations, closely reflecting real in-game encounters.

Click Here to Play the Overwatch 2 Aim Basics Routine!


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