How to Hold Angles in Counter-Strike 2 While Strafing
The most important core mechanic in any tactical shooter is angle-holding, which, simply put, is your ability to hold an angle that an opponent will likely peek from. It’s especially crucial on defense, as players will attempt to engage you. Your crosshair placement largely determines your ability to hold angles in Counter-Strike.
Crosshair placement is another important skill, as the low time to kill necessitates quick reactions and precise first shots. The ideal scenario is positioning your crosshair so you are prepared for the enemy player’s head to move into the center of your crosshair, requiring as few adjustments as possible before clicking. However, as good as your crosshair placement may be, there will be times when enemies move in unexpected manners, requiring you to make additional adjustments in order to land your shots accurately.
This means it’s important that you train your ability to make necessary micro-adjustments when these situations arise, especially while you’re strafing or moving in any general direction, as that makes angle-holding even more difficult. Angle-holding is all about fixing your crosshair’s position to a point on your screen, and movement will naturally offset your crosshair from its initial position, requiring “tracking” while you move.
Now that you better understand what angle-holding is, what makes it such a crucial component of Counter-Strike fundamentals, and how movement complicates the mechanic, we can move forward in refining your skills.

This task will train your ability to hold angles while moving, prompting you to micro-adjust to static targets. It challenges you to track a static pill-shaped target without holding down your fire button while you move anywhere in a 90-degree circle. After a random amount of time, the target will despawn, and an orb target will spawn nearby, prompting you to flick quickly to that orb to restart the cycle and continue the process. Remember to keep moving, and remember… the only time you should be clicking fire is when you’re flicking on that orb!
Play VT Anglehold VAL Horizontal
