Home » Train Micros and Flicking in Counter-Strike 2 with the Aim Basics Routine

Train Micros and Flicking in Counter-Strike 2 with the Aim Basics Routine

Train your microcorrections, flicks, and smooth aim with the Counter Strike 2 Aim Basics Routine! Built for daily training or warmups.

Joining the list of our Aim Basics Routines, we have the Counter-Strike 2 Aim Basics Routine, which has been designed to provide you with a focused training playlist that will directly translate to your CS2 aim duels and engagements.

The tasks will help you train your microcorrections, flicking technique, and smoothness. Each section reflects common Counter-Strike 2 scenarios like tight angle fights and rapid strafing duels, to help you build clean crosshair control and faster reactions against moving targets.

This routine is designed to work as a daily training session or a warmup before queueing. The total length sits at 24 minutes to play each of the tasks, making it an easy 30 minute routine. The final scenarios have been selected to feel more game focused with emphasis on strafing enemies and reacting to peeking angles, so that you finish each session with the routine ready to dominate with rifles or pistols.

Click Here to start the Counter-Strike 2 Aim Basics Routine in Aimlabs!

Micros:


Micro 2 Sphere CS2 – This task features 2 small static targets in a very small space, providing core micro training, while also serving as an in-playlist warmup inside the routine. Fun, easy to play, and a good isolation exercise for doing small flick motions.

Microshot CS2 – In the next task, players will shoot at 2 targets in a long corridor with readable and predictable strafes. It’s good for learning how to chain micros and kill multiple evasive targets in a row, which is a very common scenario in CS. It teaches microcorrections and also the ability to focus on more than one target on screen without being overwhelmed.

Flicking Technique:


Adjustshot CS2 – Kicking off the flicking section, shoot at 2 targets on a wide wall with no variance in target depth. Targets are not static, and they have slight, gentle movement. This scenario is useful to train proper flicking technique, as it requires an initial flick and the microrrection needed due to the small target movements. Adjustshot is a very popular flicking task.

Headshot CS2 – The second flicking task features 4 moving targets in a wide playing area that only move horizontally until they hit the side walls. The task also has target depth, meaning targets can appear closer or farther away. This replicates situations where you catch multiple enemies rotating who are unaware of your presence and need to eliminate them quickly. It’s similar to the previous task in that it emphasizes fighting several targets, but on a much larger scale. It also trains micros, but this task made it into the flicking section on account of the requirement for wide flicks.

Smoothness and Stability:


Strafe Track CS2 – This task features a single invincible tracking target that moves horizontally, with slight back and forth movements, mimicking a CS2 player who is constantly strafing. It trains target reading and tension control, especially while tracking the target’s direction changes.

Angle Track CS2 – The next task in this section features on-rails movement, where the player moves side to side in a half-circle area while tracking a static target that despawns and respawns every 6 seconds. This is excellent for stability, teaching players to use the full range of motion of their arm to track their target. It also reliably replicates CS2 gameplay as it mimics holding and adjusting along an angle while maintaining proper crosshair placement. Some players debate that Counter-Strike players don’t use their tracking ability much, if you’re utilizing proper crosshair placement and angle control, you are absolutely using your tracking ability as you move.

Game Specific:


Strafeshot CS2 – This is a dynamic scenario with 4 targets that appear at different heights. The targets constantly strafe horizontally, stopping frequently. This task replicates the battles players experience in CS2, since erratic movement and “ADAD spamming” is the number one way to avoid getting killed in CS2. This creates the hardest aiming situation in the game, so training it in isolation is critical. This task trains flicking technique, micros, and target reading, all in one.

Peekshot CS2 – Rounding out the playlist is this simple scenario that replicates holding a corridor where an enemy can peek from either side. It’s great for training reactions, micros, and an extremely common situation in CS2, and really, all Tactical FPS games.

Click Here to Play the Counter-Strike 2 Aim Basics Routine!

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