Home ยป The Pros and Cons of Aim Training With Music
The Pros and Cons of Training With Music

The Pros and Cons of Aim Training With Music

Should you be aim training with music playing? Here are some of the pros and cons for you to weigh and make the right call for yourself.

When you jump into Aimlabs to start a training or warm-up session, do you throw on some music while you play? It’s not too uncommon… players toss on a playlist or shuffle and let the music drown out the monotony of teal orbs popping, or maybe they’re just throwing on some music to get a flow going. There’s also the fact that music and gaming have gone hand in hand for ages, whether it’s the various games that have awesome soundtracks, frag videos set to music, or streamers using it for background noise, it’s a pretty well-documented relationship.

There is, however, some debate about music being used while aim training, for… a variety of reasons, so we’ve decided to lay out the case for and against the practice, so you can weigh it all out and make your own decision about what works best for you.

The Pros

Mood and Motivation

Probably the most straightforward pro here is that music can just put you in a better headspace in general, even when you’re training. It’s going to lower some of that friction for what can feel a bit monotonous or grindy at times. It takes the edge off of sessions that might feel repetitive or tedious, and it can give you a bit of an energy boost, depending on the kind of music you’re into. For some players, music is just part of their process, and if that’s what gets you into that training mode, then that sounds like a solid pro.

Anxiety and Frustration Reduction

Let’s be real, training can be rough. If you’re playing some tasks or playlists that are really taking you beyond your limits, outside of your comfort zone, and showing you that your aim still needs a LOT of work, then yeah, you can get frustrated. Having some music on to jam to while you’re doing it can help brush that feeling off, you can bop along and not wallow in the fact that your reactive tracking is still lacking. Having something that helps keep your mindset positive or, at least, not negative, is kind of priceless.

Blocking External Distractions

We all know the meme of hearing someone on your team or in the lobby who has voice activation enabled, and you hear EVERY SINGLE SOUND in their house. You hear their siblings, parents, animals, the washing machine, traffic, police sirens, UFOs, cryptids, and any combination of noises coming through their mind. Now imagine you’re in a situation where YOU have that same level of background noise. Having some music playing can help drown that out and keep you locked in to what you’re doing rather than slowly tuning in to whatever argument is happening on Love Island in the background.

The Cons

Masking Hit Indicators

Alright, this one is probably going to be specific for aim training in games like Aimlabs, but if your music is too loud, you’re not going to hear the hit and miss indicators. Then, if you factor in settings like “Pace Based hit Sound Pitch,” which adjusts the pitch of the hit indicator as your pace increases, you’re missing out on some potential performance feedback. This is even more of a problem if you’re listening to music while playing other games, as you’re going to miss out on critical information like footsteps, enemy gunshots, reloads, voice comms, all that stuff.

Divided Attention During Deliberate Practice

Believe it or not, music can actually pull your attention away from your training. It might not be extremely noticeable, but if you’re someone who likes to sing along with music, or you’re just actively listening to it, that’s attention that’s not being placed on the task at hand. Now, maybe there’s a plus side here for simulating the way that in-game comms might divide your attention, but that might be up for debate.

Tempo and Rhythm Interference

Look, it’s fun when you’re in sync with your music, hitting targets to the beat. It’s almost like playing with a click track… but you’re not going to be holding B site and defending a 3-man rush with a click track playing, and aim duels are not always set to a rhythm. Your enemies are not going to peek you on beat, they’re not going to strafe on tune. It’s far better to train for the chaos that you’ll actually experience in any competitive game, and save rhythm for rhythm-based games.

The Bottom Line

Alright, so it’s a bit of a cop out here, but there’s not really a universally good answer here. It’s going to come down to your priorities, what fits your process and environment, and what helps you put in the work. It might be a safe rule of thumb to say that it’s fine when you’re just doing a quick warm-up, trying to get loose, get your mind right, and it’s better when you’re really in the lab, focused on training to do so without distractions. That said, we’re all different, and different things will work for others. There’s always going to be exceptions and edge cases.

The important part is that you identify these pros and cons, and maybe some we didn’t even think of, and factor that into your own decision-making. This isn’t about giving you the answer, it’s about giving you the questions to ponder for yourself and figure out what’s right for you. Take a few minutes before and after your next training session, and come to your own conclusion.

More Reading

Post navigation