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Rainbow Six Siege Aim Basics Routine

Train for Rainbow Six Siege with This Official Aim Basics Routine

The Rainbow Six Siege Aim Basics Routine trains micros, flicking technique, and smoothness, then puts it all to work in map recreations.

Similar to the other tac shooters, Rainbow Six Siege can be extremely demanding when it comes to precision aim. The game rewards crosshair placement and first shot accuracy, but you’ll find that Siege’s mechanical demands go beyond holding angles. You’ll need strong microcorrections to stay on target as you or your opponent are strafing, the ability to reliably flick to react to enemy peeks, and smoothness that will help you maintain calm aim under pressure. To account for this, lowgravity56 has designed the Rainbow Six Siege Aim Basics Routine around those core fundamentals.

This playlist is designed similarly to the others in the Aim Basics Routine Series, with the playlist taking under 30 minutes for a full playthrough, with sections structured around each of the foundations of aiming that benefit Siege, building toward a game-specific section to put it into practice.

Click Here to Start the Rainbow Six Siege Aim Basics Routine in Aimlabs!

Twoshot Horizontalish Depth Easy ADS on Aimlabs

Flicking:

Wide Wall 2T Pokeball ADS – This is a flicking task that features two targets placed on a wide, flat wall with no depth. Like other pokeball scenarios, you’ll have to hold down the fire button to fully eliminate each target, as they regenerate health. The flat wall and wide target placement make this a clean isolation exercise for training fundamental initial flick precision without the added complexity of depth or movement.

Twoshot Horizontalish Depth Easy ADS – This scenario features two static targets in a deep space that spawn with little vertical separation but a lot of horizontal variety. They can also spawn at different depths. This task is great for fundamental flicking technique and game-representative engagements, as the depth variation mimics the kind of distance changes you encounter when clearing angles in Siege.

Skyswitch Intermediate ADS – This is a speed switching task featuring four targets that make long strafes across a wide map in front of the player. The targets won’t change direction until they collide with the side walls. This is great for training peripheral awareness, moving cleanly from target to target, and building the stability that comes from the tracking portion of target switching.

Miniswitch Entry ADS on Aimlabs

Microcorrections:

Micro 3 Sphere ADS – This task features three small static targets in a very small space, designed as core micro training. It’s fun, easy to play, and a solid isolation exercise for developing the small, precise flick motions that Siege demands in close-range engagements and tight angle holds.

Dynamic Micros Easy ADS – Three small, slow targets strafe on a flat wall in this task. It adds the element of reading to your micro training, as the target movement requires you to track and adjust rather than just flicking to a static position. This is a natural progression from the previous task.

Miniswitch Entry ADS – This switching scenario features two small horizontally strafing targets with a low TTK and health regeneration, meaning you must fully eliminate each target before moving to the next. This is great for training quick micro corrections between multiple enemies and developing the core smoothness that keeps your aim clean during rapid target transitions.

Angle Track Depth ADS on Aimlabs

Smoothness and Stability:

Wrist Smoothness Entry ADS – A precise tracking scenario featuring a thin target that moves left and right, and doesn’t change direction until it bounces off the side walls. The simplicity of the movement pattern makes this a clean isolation exercise for very precise fundamental tracking, allowing you to focus entirely on the quality of your crosshair path rather than reading complex movement.

Angle Track Depth ADS – This tracking task features a static target that you track while you move horizontally on rails in front of it. The target gets closer to you every 20 seconds, forcing you to adjust your tracking angle as the distance changes. This is a particularly Siege-relevant scenario, as tracking enemies at varying depths while you move is a common and demanding situation in the game.

Kafe Entry (Remake) on Aimlabs

Game Specific:

Aimlabs Strafe Peek ADS – This dynamic clicking task spawns the player behind cover, while a random target can spawn anywhere on the map each time the player moves to the side. This trains fighting while moving side to side and leaning, directly replicating one of the most common mechanics in Siege gunfights, as getting more comfortable with this movement and aim combination will have a direct impact on your peek duels.

Kafe Entry (Remake) – This one is a recreation of one of Siege’s most iconic maps. This is game-specific angle clearing in a map environment with realistic weapon recoil, putting the flicking technique and micro precision you built earlier in the routine to work in a setting that feels like the real thing.

Siege Entry 2 (Remake) – This task is a second map recreation for game-specific angle clearing with realistic weapon recoil. Closing the routine with two back-to-back map scenarios means you finish each session by applying your fundamentals in a context that directly mirrors what you will face in ranked play.

Click Here to Start the Rainbow Six Siege Aim Basics Routine in Aimlabs!

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