Some Fixes Are Out on Aimlabs Console!
We just pushed an update to the console builds of Aimlabs on Xbox and PlayStation, and this one focuses on issues that have been frustrating players for a while. Wayne covered the highlights in the video below, and if you have been feeling some of these pain points yourself, you will probably recognize them immediately.
The biggest fix in this update is the VALORANT movement profiles on PS5 and Xbox. These did not accurately reflect how VALORANT’s movement feels, making training for the game with a controller less useful than it should have been. That has been corrected, so go give it another run and see how it feels now.
On top of that, game profiles for Rainbow Six Siege, VALORANT, and Call of Duty on console have been improved. If your sensitivity setup in any of those games felt off, that should be noticeably better now. We also added VALORANT Focus Mode support to the console lineup.
The other fix that was driving people a little crazy, including Wayne, was the pad cursor navigation. Hitting smaller UI elements on console required a level of precision that felt more like a task than a menu. The cursor speed has been reduced overall, hover now triggers on the full circle rather than just the center point, and the cursor slows down more precisely around smaller nested elements. It should feel considerably more natural to navigate now.
Let us know if anything still feels off. Full patch notes are below.
Game Profiles on PS5 and Xbox Improved
- VALORANT with Focus Mode added
- Rainbow Six Siege
- Call of Duty
Fixes
- VALORANT movement profiles corrected on PS5 and Xbox
Quality of Life
- Pad cursor navigation improved: overall cursor speed reduced, hover now triggers on the full circle rather than just the center, and cursor slows down more precisely around small nested elements
