A Quick Explainer on Crosshair Uptime
Look, it’s no secret that the world of aim training has a LOT of lingo that you have to pick up over time. Centering, static, dynamic, micros, cm/360, smoothness, precise, reactive, it goes on and on. Some of these are pretty self-explanatory, or they will be in context, others, not so much. Some are used a lot, some only pop up in the occasional Reddit thread or YouTube tutorial. It would be straight up unreasonable for us to expect you to know everything out of the gate, which is why we’ve been taking the time to explain these terms and concepts. Which brings us to this topic, crosshair uptime.
You may have heard it before, maybe you’ve seen it mentioned in other content right here, but we haven’t taken the time to go into depth, so let’s dig into it now.
Crosshair uptime, as described by the Aiming Taxonomy glossary, is the measurement of time that your crosshair is on the target. See? In context, it makes a lot of sense. To put it into gaming terms, it’s the time that you are spending with your crosshair over an enemy, not flicking to them, not near them, but ON the target. Now, let’s go further.
Why Does It Matter?
When we think about aim, we are typically thinking about getting from point A to point B, then shooting at point B, and hopefully eliminating them from the round or sending them back to spawn or the lobby. Really, it all depends on what genre of shooter you’re playing, but you get the picture. Even if you’re thinking about tracking, you’re often thinking about getting to that target. Well, crosshair uptime is the amount of time that you’re tracking with your crosshair on that target.
If you’re playing something with a higher TTK… sorry, Time To Kill, see, we rattled off more lingo… If you’re playing a game with a higher TTK, such as Apex Legends, Overwatch, Marvel Rivals, or maybe you’re old school and you’re playing something like Quake or Unreal Tournament, that amount of time that your crosshair is on your target is the amount of damage you’re dishing out. This especially matters with beam-based weaponry, like the Lightning Gun, or heroes with Beams like Zarya or Emma Frost, or heroes or games with automatic weapons that feature low recoil, where steady, mag dumping works out. For the Deadlock players, think Ivy, Vyper, or Wraith, for example.
It can also make a big difference in the lower TTK games like VALORANT or Counter-Strike 2, where a single headshot can decide an aim duel, that crosshair uptime helps provide you with that single shot opportunity. Maybe you’re playing an extractor shooter like Escape From Tarkov or ARC Raiders, or a survival shooter like DayZ or Rust, where you’re waiting for the perfect moment to delete an enemy, and you’re trying to track their head until you’re ready to take the shot. When the margins are razor thin, and you absolutely need to land that shot OR ELSE, you’ll want that crosshair uptime until that very second you need to fire.
What Factors Into Uptime
Now, it’s important for us to warn you ahead of time: crosshair uptime isn’t a single skill you’re going to adopt instantly now that you’re aware of it. It’s not something that you can really just grind and train in isolation… It’s the culmination of a number of different aiming mechanics working in concert.
Tracking is going to play a major part in improving your crosshair uptime, how smoothly and comfortably you can follow a moving target, that’s going to impact how often your crosshair drifts or falls off of your target, and how quickly you can get it back onto the target. Crosshair placement heading into the engagement is also going to play a part here, as that will reduce the distance your crosshair will have to travel before you’re on target.
Your ability to acquire and read the target, such as identifying a target through whatever visual distractions are on your screen, and then anticipating their movements or potential changes in direction, that’s also going to factor into our crosshair uptime goals. If you know a target is about to stop or counter-strafe or hit a launchpad or zipline or any combination of these things, your crosshair is much more likely to be on that target significantly longer than a player who has no idea what their enemy is doing. Pay attention, keep it smooth, and stay on target.
Bringing This Into Your Training
The takeaway we want you to walk away with here is a new framing that you can use to evaluate your training, progress, and your aim in general. Pushing a new PB… er, there we go with the lingo again… Pushing a new Personal Best on a tracking task is great, and we all get hyped when we do it, but that does not necessarily mean you had a very high crosshair uptime, depending on how the task is scored. If you’re just bouncing on and off the target but doing so often enough to score points, that’s progress, but it might not be our actual goal line. This especially matters with earlier examples like Emma Frost, where her beam attack gradually charges the longer you are hitting your target, gradually doing more damage per tick.
Instead of pushing those scores, focus on your crosshair behavior… the score will follow, we promise, but sometimes training isn’t always about racking up points, it’s about isolating the training down, eliminating bad habits, reinforcing good habits, and identifying examples of either so you’re aware of them and can address them. Invincible task variations can be particularly helpful with crosshair uptime training, as there’s no downtime where you’re waiting for a target to respawn, potentially, far away from where your crosshair is resting. Reframe the way you’re analyzing your tracking performance, then watch how these efforts translate into your regular gameplay, and don’t forget to let us know how much better you got!
